Cool idea with and a neat take on the zombie genre. I generally get why this kind of game is naturally a good option to go sandbox instead of just story focused, but I think the balance was a bit off which could have made the game way more fun to play, especially in the second half.
Pros:
+ it feels like a coherent story and I like that even the zombies were provided a proper model
+ a lot of scenes
+ the harem aspect kinda works and fits into the narrative (somewhat)
+ two ways to play it with the usual love/corruption routes
+ decent length
+ good gameplay ideas that feel fitting for the game
Cons:
- the sandbox part starts getting a bit too grindy towards the second half (at least imho).
- the second part of the story tells you to make haste due to a specific event happening, but the gameplay just falls back into the usual slow grinding pace, which was confusing.
- the ending felt a bit rushed, arguably the most important woman in the harem gets the least amount of story building apart from dreams and some descriptions.
- no music
- the "talk to" events were a nice idea but became more of a chore to me after a while as it was a lot of repetition.
All in all, I enjoyed the game, but helped myself with the cheat mod after around 50% of the game, as it became a bit too grindy for my taste.
Personally, I think the game could have been a bit more enjoyable if there was more focus on story-specific elements with the girls instead of basically handling everything with another grind in the sandbox.
No music in games is still an absolute mystery to me, even if it's the first game of a dev. It should be clear that music is a critical part of any game. If you do not want to focus too much on it, that's fine, but then AT LEAST slap in some royalty-free elevator music as BGM.
Pros:
+ it feels like a coherent story and I like that even the zombies were provided a proper model
+ a lot of scenes
+ the harem aspect kinda works and fits into the narrative (somewhat)
+ two ways to play it with the usual love/corruption routes
+ decent length
+ good gameplay ideas that feel fitting for the game
Cons:
- the sandbox part starts getting a bit too grindy towards the second half (at least imho).
- the second part of the story tells you to make haste due to a specific event happening, but the gameplay just falls back into the usual slow grinding pace, which was confusing.
- the ending felt a bit rushed, arguably the most important woman in the harem gets the least amount of story building apart from dreams and some descriptions.
- no music
- the "talk to" events were a nice idea but became more of a chore to me after a while as it was a lot of repetition.
All in all, I enjoyed the game, but helped myself with the cheat mod after around 50% of the game, as it became a bit too grindy for my taste.
Personally, I think the game could have been a bit more enjoyable if there was more focus on story-specific elements with the girls instead of basically handling everything with another grind in the sandbox.
No music in games is still an absolute mystery to me, even if it's the first game of a dev. It should be clear that music is a critical part of any game. If you do not want to focus too much on it, that's fine, but then AT LEAST slap in some royalty-free elevator music as BGM.